Posts Tagged ‘davis’

Sacramento Regional

Written by admin. Posted in 2012, Competition, FIRST

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Our first competition of the season! Overall, we did not place that well, though our robot was greatly improved from a mechanical perspective. We placed 39th out of 50, not an impressive showing. Nonetheless, our robot came out having a successful bridge tipper, a strong shooter, and a solid drive train.

Our largest achievement at Davis (besides implementing successful code) is the bridge tipper. Throughout the build season, many ideas passed through the brainstorming process and few made it out. We ended up going with a pneumatic powered tipper that pushes the bridge down. With this, we were able to balance on the bridge quite well.

One interesting thing to note about this years competition (at least at Davis) – during many matches,  almost half of the teleoperated time was designated to balancing  on the bridge.

Pictures and videos will be posted when we are back from our next competition: SVR!

The Aftershock (2/22/2012)

Written by admin. Posted in 2012

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Build Season is officially over! Whew!

 

Yesterday’s Part 3 post explains many of our accomplishments and issues with the current state of the robot. We are now compiling three lists.

1. What parts we need to buy to complete our second robot

2. What we will be doing as soon as we get to Davis (our first competition)

3. What we will be doing between now and Davis.

We will be posting updates every few days from now until competition about the status of the second robot. We will also be posting several updates during our Davis and SVR competitions, so remember to visit again soon!

Below is a gallery of over 150 images of the robot that we bagged. This documentation (along with hundreds over other photos and many videos) will allow up to closely replicate this robot and give us insight for future years. Note that we did take off the shooter component and mount it to the second robot before it was bagged as a part of our 30 pounds we get to keep out of the bag to work on. We will not be changing the shooter much, but rather, it will help us complete our look up table (discussed in previous posts) which will enable us to automatically make baskets.

 

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